Thursday, June 19, 2014

Infinity Wars


I love card games, and Infinity Wars is the Steam card game that I cannot stay away from. It's dubious, feeling like Magic: The Gathering initially, then changing into something completely different, and feeling too simple at first as well before morphing into a game requiring steep strategy. In addition to becoming extremely addicting once you start developing some skill, Infinity Wars also has a unique card library. Themed sets are released frequently, giving you a deck hodge-podged with jump-kicking kangaroos, medieval dwarves and modern M16 wielding military soldiers. There's even packs of Star Trek cards to make your deck even more confusing.


You have a base with 100 health, an attack zone in which you put creatures that will attack your opponent's base, and a defense zone where you put creatures to defend against the creatures in your opponent's attack zone. It seems simple, with only three things to keep track of, but Infinity Wars is unique because of the radically different strategies that can win for you. Overwhelming with millions of tiny monsters isn't anything new, or brute force with big guys, but there's a bluffing mechanic too, or win by healing. Setting up walls and then attacking the base directly with potshots is how I've been playing lately, until I got my Captain Kirk card, now all of my units double in strength when he is on the field. 

Infinity Wars will never match the complexity of Magic, or the deep trickery of Yugi-oh, but it's really fun, and most importantly, new. In a landscape littered with ripoffs and poor revivals of obsolete card games, Infinty Wars is a unique card battler that has some much needed depth. Play it.

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