Wednesday, August 7, 2013

Brothers: A Tale of Two Sons



Brothers: A Tale of Two Sons is a downloadable title that I want to play. Bad. The gaming industry has become afraid of risks on the top level, going with safe ideas that guarantee at least some profit, leaving the true innovation to the small games, the 15$ XBLA downloads and Ipad/phone gems. Games like Braid, Limbo, Bastion, have changed the way I appreciate the indie developer, and everything that I have seen so far about Brothers has me believing that it is next in line. 



Brothers is the brainchild of Ezio Auditore look-a-like Josef Fares, who has invented a system for controlling both Brothers at the same time. The older brother moves with the left stick, the younger with the right. In a hype video that you can find on the Xbox Live Summer of Arcade page, Fares seemed irritated when asked why the game wasn't co-op, using a well-thought shoe-tying metaphor for explaining how your thumbs, in concert, provide a much smoother experience than if you split control of the two dudes with someone else. This game is ambitious, especially because of it's length. If this dual stick mechanic doesn't work well, then you can't expect the gamer to sit through 30+ hours of story.





Watch this video of Josef Fares explaining his game, (he even talks like Ezio), and get excited for this game. I know I am.

"A man, clinging to life. His two sons, desperate to cure their ailing father, are left with but one option. They must set out upon a journey to find and bring back the "Water of Life" as they come to rely on one another to survive. One must be strong where the other is weak, brave where the other is fearful, they must be... Brothers."

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